Something like that, but not exactly sure, since it does seem to change so not sure if biomes make a difference or not.Ĭan a Dev please explain how this works please. Then a size 15 planet at 80% will have 3 meeples on strike. Then the next 2 meeples will not be on strike.Ī size 10 planet will have on meeple on strike at pop 3 then go up to say 7 then another meeple on strike up to 10. So at population 3 at 80% you will get one striker. A size 5 planet with a morale of 80 would have one meeple on strike. I am not saying this is how it works but just as an example. MIRV missiles - posted in Gameplay Discussion: In my last play through since the major patch MIRV missiles are not always launching as a mirv and when they do they cannot be intercepted as they launch from the ship already split into six mini missiles it seems that every other launch is MIRV and its really affecting balance since the AI seems to always use MIRV mods on all missiles and it. I thought they would keep striking when new population comes in but it doesn't. Thing is, once you have a worker on strike, the next population that comes in, is not on strike. It is totally random, right? I mean, you have no control on which worker will go on the ship? The lower the morale, the bigger percentage of the population will go on strike and reduce your income (a striking population unit does not generate. Many a time my striking worker has gone off to pastures new, To be violently oppressed in a food poor system.
Originally posted by Purplefairy22:Thats what i do and it works fine.